#include "GameObject.h"
class Enemy: public GameObject
{
public:
	Enemy(void);
	~Enemy(void);

	void Update(float dt);

	void SetEnergy(int energy) {mEnergy = energy;};
	int GetEnergy(void) {return mEnergy;};

	void EnableCombatMode(void) {mCombatEnabled = true;};
	void DisableCombatMode(void) {mCombatEnabled = false;};
	bool CombatEnabled(void) {return mCombatEnabled;}

private:
	int mEnergy;
	bool mCombatEnabled;
};